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Is Ghost of Tsushima Harder than Sekiro?

Is Ghost of Tsushima Harder than Sekiro?

When it comes to challenging games, two titles that often come up are Ghost of Tsushima and Sekiro: Shadows Die Twice. Both set in feudal Japan and featuring intense sword combat, they have earned high praise for their difficulty. But the question remains: Is Ghost of Tsushima harder than Sekiro? Let’s dive into this comparison, examining their gameplay mechanics, difficulty levels, and overall player experiences to determine which one takes the crown in terms of challenge.

The Combat System: A Key Differentiator

Sekiro: Precision and Timing

Sekiro is often hailed as one of the most challenging games in recent years. Its combat system revolves around precision, timing, and mastering parries and counterattacks. Unlike Ghost of Tsushima, which allows for more freedom and improvisation in combat, Sekiro demands perfection. Every strike, block, and dodge requires absolute accuracy. The game's focus on posture (both your character’s and enemies’) means that you have to carefully manage every encounter, making every mistake potentially deadly.

Honestly, I found myself dying more times in Sekiro than I’d like to admit. I vividly remember facing the first major boss, the General Tenzen Yamauchi – the learning curve was brutal. After numerous failed attempts, I realized the key wasn’t just attacking but maintaining perfect timing for parrying. It felt like the game was testing my patience, and the more I failed, the more I understood its rhythm. It’s challenging, but it’s rewarding once you master the mechanics.

Ghost of Tsushima: Fluid and Flexible Combat

On the other hand, Ghost of Tsushima offers a more fluid combat experience. While it’s no slouch in difficulty, it’s less punishing than Sekiro. You have more options when it comes to fighting: you can fight with multiple stances, use a wide array of weapons, and even employ stealth tactics to avoid confrontation. The combat is deep but allows for more freedom in how you approach enemies. It's satisfying to chain together combos and attacks, but it doesn’t require the razor-sharp precision that Sekiro demands.

In Ghost of Tsushima, I remember sneaking past entire groups of enemies with stealth or simply switching stances to deal with different enemy types effectively. The game doesn’t overwhelm you with a constant need for perfection, making it feel more approachable.

The Difficulty Curve: Sekiro’s Steep Hill vs. Ghost of Tsushima’s Gradual Climb

Sekiro: A Steep and Unforgiving Hill

Sekiro is infamous for its punishing difficulty. The game doesn’t hold back when it comes to boss fights, enemy encounters, and even exploration. The game's mechanics—such as the death penalty, where you lose experience points and money if you die—add a layer of stress that makes every battle feel high stakes. The challenge is relentless: from the very beginning, you’re pushed to your limits.

There was a point in Sekiro where I honestly felt like giving up. The bosses were brutal, the enemies unyielding, and the game didn’t offer much in terms of hand-holding. The difficulty spike in Sekiro can make you feel overwhelmed, but for players who want a real test of skill, it delivers in spades.

Ghost of Tsushima: A More Accessible Challenge

Ghost of Tsushima, however, offers a more balanced difficulty curve. While there are certainly tough moments—especially in the later stages of the game—it’s not as punishing as Sekiro. The game allows for different difficulty settings, so players can choose a challenge that suits them. Even on the highest difficulty, while the game does test your combat abilities, it offers more forgiveness, especially in terms of combat mechanics and dying.

I found Ghost of Tsushima much easier to get into. The difficulty didn’t feel as overwhelming, and I didn’t feel like I was constantly banging my head against the wall. If you mess up, you’re not immediately punished with the same level of consequence as in Sekiro, which made it a more enjoyable experience for me overall.

Boss Fights: Where the Real Challenge Lies

Sekiro: Boss Fights that Test Your Skill

Boss fights are the true challenge in Sekiro. These battles are designed to be brutal tests of your skills, precision, and understanding of the game’s mechanics. Sekiro doesn’t offer any shortcuts or quick solutions—you either learn the boss’s patterns or you die trying. The intensity of these fights is what gives Sekiro its reputation for difficulty.

I remember feeling a deep sense of satisfaction when I finally defeated the Owl boss after hours of attempts. The sense of accomplishment in Sekiro is tied directly to the difficulty of the boss fights.

Ghost of Tsushima: Stunning but Less Intense Boss Battles

While Ghost of Tsushima features epic duels, especially with its major bosses like the Khotun Khan, they don’t quite reach the level of intensity and sheer challenge found in Sekiro. The game’s bosses are more about using the right stance and strategy, but they don’t demand the same level of mastery and precision.

In Ghost of Tsushima, I found it more enjoyable to fight bosses in a cinematic way, without the oppressive difficulty that can make Sekiro feel like a constant grind.

Conclusion: Which is Harder?

So, is Ghost of Tsushima harder than Sekiro? Honestly, it depends on what you're looking for. If you're after a game that punishes every mistake and requires masterful combat skills, Sekiro is the game that will give you that challenge. The difficulty in Sekiro is relentless but deeply rewarding, making every victory feel like a triumph.

On the other hand, Ghost of Tsushima is more forgiving and accessible, with a difficulty that gradually increases. While it certainly has its tough moments, especially later in the game, it doesn’t demand the same level of precision and perfect timing that Sekiro does.

For me, Sekiro stands out as the more difficult of the two, simply because it challenges your ability to perform under extreme pressure, whereas Ghost of Tsushima offers a more fluid and enjoyable combat experience. But ultimately, it depends on whether you’re in the mood for a grueling test of your skills or a challenging yet more forgiving adventure.

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Is 165 cm normal for a 15 year old?

The predicted height for a female, based on your parents heights, is 155 to 165cm. Most 15 year old girls are nearly done growing. I was too. It's a very normal height for a girl.

Is 160 cm too tall for a 12 year old?

How Tall Should a 12 Year Old Be? We can only speak to national average heights here in North America, whereby, a 12 year old girl would be between 137 cm to 162 cm tall (4-1/2 to 5-1/3 feet). A 12 year old boy should be between 137 cm to 160 cm tall (4-1/2 to 5-1/4 feet).

How tall is a average 15 year old?

Average Height to Weight for Teenage Boys - 13 to 20 Years

Male Teens: 13 - 20 Years)
14 Years112.0 lb. (50.8 kg)64.5" (163.8 cm)
15 Years123.5 lb. (56.02 kg)67.0" (170.1 cm)
16 Years134.0 lb. (60.78 kg)68.3" (173.4 cm)
17 Years142.0 lb. (64.41 kg)69.0" (175.2 cm)

How to get taller at 18?

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